[Caching] ## Enable/disable assembly metadata cache ## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. # Setting type: Boolean # Default value: true EnableAssemblyCache = true [Chainloader] ## If enabled, hides BepInEx Manager GameObject from Unity. ## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded. ## Use this only if you know what this option means, as it can affect functionality of some older plugins. ## # Setting type: Boolean # Default value: false HideManagerGameObject = false [Harmony.Logger] ## Specifies which Harmony log channels to listen to. ## NOTE: IL channel dumps the whole patch methods, use only when needed! # Setting type: LogChannel # Default value: Warn, Error # Acceptable values: None, Info, IL, Warn, Error, Debug, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) LogChannels = Warn, Error [Logging] ## Enables showing unity log messages in the BepInEx logging system. # Setting type: Boolean # Default value: true UnityLogListening = true ## If enabled, writes Standard Output messages to Unity log ## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log ## # Setting type: Boolean # Default value: false LogConsoleToUnityLog = false [Logging.Console] ## Enables showing a console for log output. # Setting type: Boolean # Default value: false Enabled = true ## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). # Setting type: Boolean # Default value: false PreventClose = true ## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. # Setting type: Boolean # Default value: false ShiftJisEncoding = false ## Hints console manager on what handle to assign as StandardOut. Possible values: ## Auto - lets BepInEx decide how to redirect console output ## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output ## StandardOut - prefer redirecting to standard output; if possible, closes console out ## # Setting type: ConsoleOutRedirectType # Default value: Auto # Acceptable values: Auto, ConsoleOut, StandardOut StandardOutType = Auto ## If enabled, forces to use custom BepInEx TTY driver for handling terminal output on unix. # Setting type: Boolean # Default value: false ForceBepInExTTYDriver = true ## Which log levels to show in the console output. # Setting type: LogLevel # Default value: Fatal, Error, Warning, Message, Info # Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) LogLevels = Fatal, Error, Warning, Message, Info [Logging.Disk] ## Include unity log messages in log file output. # Setting type: Boolean # Default value: false WriteUnityLog = true ## Appends to the log file instead of overwriting, on game startup. # Setting type: Boolean # Default value: false AppendLog = false ## Enables writing log messages to disk. # Setting type: Boolean # Default value: true Enabled = true ## Which log leves are saved to the disk log output. # Setting type: LogLevel # Default value: Fatal, Error, Warning, Message, Info # Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) LogLevels = Fatal, Error, Warning, Message, Info [Preloader] ## Enables or disables runtime patches. ## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. # Setting type: Boolean # Default value: true ApplyRuntimePatches = true ## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. ## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting. # Setting type: MonoModBackend # Default value: auto # Acceptable values: auto, dynamicmethod, methodbuilder, cecil HarmonyBackend = auto ## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. ## This can be used by developers to inspect and debug preloader patchers. # Setting type: Boolean # Default value: false DumpAssemblies = false ## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. ## This can be used to be able to load patched assemblies into debuggers like dnSpy. ## If set to true, will override DumpAssemblies. # Setting type: Boolean # Default value: false LoadDumpedAssemblies = false ## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. ## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. # Setting type: Boolean # Default value: false BreakBeforeLoadAssemblies = false [Preloader.Entrypoint] ## The local filename of the assembly to target. # Setting type: String # Default value: UnityEngine.CoreModule.dll Assembly = UnityEngine.CoreModule.dll ## Forces the entry point type to be 'GameObject' instead of the the value specified in the setting 'Preloader.Entrypoint.Type' setting. # Setting type: Boolean # Default value: true ForceEntryType = true ## The name of the type in the entrypoint assembly to search for the entrypoint method. # Setting type: String # Default value: GameObject Type = GameObject ## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. # Setting type: String # Default value: .cctor Method = .cctor