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113 lines
2.7 KiB
113 lines
2.7 KiB
5 months ago
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//--- Player size settings ---//
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// VRM model scale
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ModelScale=1.1
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// Y-coordinate offset of the model
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ModelOffsetY=0
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// Player collider height
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PlayerHeight=1.85
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// Player collider radius
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PlayerRadius=0.5
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// Nice for smol characters, so they could sit on the edge and do not clip in chairs
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SittingOnChairOffset=(0, 0, 0)
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// Offset when sitting on throne
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SittingOnThroneOffset=(0, 0, 0)
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// Offset when sitting in a ship
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SittingOnShipOffset=(0, 0, 0)
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// Offset when holding the mast
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HoldingMastOffset=(0, 0, 0)
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// Offset when standing on a ship front
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HoldingDragonOffset=(0, 0, 0)
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// Use this to offset yourself when you're sitting on the ground
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SittingIdleOffset=(0, 0, 0)
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// Use that if your smol character stuck in air while sleeping
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SleepingOffset=(0, 0, 0)
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//--- Equipment transformation ---//
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// Offset of the equipment position of the right hand
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RightHandItemPos=(0, 0, 0)
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// Offset of the equipment position of the left hand
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LeftHandItemPos=(0, 0, 0)
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// Offset of back item position of the right hand. (+Y is forward, +Z is down, +X is right)
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//right back items(when you press R)
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RightHandBackItemPos=(0, 0, 0)
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KnifeSidePos=(0, 0, 0)
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KnifeSideRot=(0, 0, 0)
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StaffPos=(0, 0, 0)
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StaffRot=(0, 0, 0)
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// Offset of back item position of the left hand. (+Y is forward, +Z is down, +X is right)
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//left back items(when you press R)
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LeftHandBackItemPos=(0, 0, 0)
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BowBackPos=(0, 0, 0)
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StaffSkeletonPos=(0, 0, 0)
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//--- Misc ---//
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// VRM model brightness
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ModelBrightness=0.8
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// This will process and turn textures into standard textures. it will take some time, like 20 seconds or so if your avatar has a lot of textures.
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// cannot be used at the same time as UseMToonShader, and will override the UseMToonShader setting
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AttemptTextureFix=true
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// Adjust the camera position to the height of the VRM model
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FixCameraHeight=true
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// Use the MToon shader
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// If you want to use it, set "SSAO" to Off in the graphics settings
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UseMToonShader=false
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// Make the player fade out when the camera gets close
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// It is recommended to disable it on smol characters
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EnablePlayerFade=true
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// Can we send this vrm to other players
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// Currently unsupported
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AllowShare=true
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//--- SpringBone settings ---//
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// Stiffness scale of SpringBone
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SpringBoneStiffness=1.0
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// Gravity strength scale of SpringBone
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SpringBoneGravityPower=1.0
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//--- Scaling ---//
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// Scale for the equipment in hands
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EquipmentScale=1.0
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// Scale for the interaction distance
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InteractionDistanceScale=1.0
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// Scale for attack distance
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AttackDistanceScale=1.0
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// Depth on which your character starts swiming
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SwimDepthScale=1.0
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